On 2. Apr 2013, at 17:17, Carlos Duelo <[email protected]> wrote:

>> What is your exact problem?
> 
> I want a simple application which fill each tile with a different colour.

The tile equalizer decomposes the rendering of a single view into evenly-sized 
tiles. While this may be abused for your needs, you could simply write a loop 
decomposing the PixelViewport in even tiles in Channel::frameDraw.

> My problem is that I do not know how to achive this "Each tile is read back 
> correctly and assembled in the right place on the destination channel."

This is what Equalizer does. Did you run the example I mentioned?

> Do I need two channels, one to fill the tiles and another to use as 
> destination channel?

One channel, used as source and dest does work. See the attached diff for what 
you have in mind.


HTH,

Stefan.

diff --git examples/configs/4-window.all.eqc examples/configs/4-window.all.eqc
index b578cd3..d16fd3c 100644
--- examples/configs/4-window.all.eqc
+++ examples/configs/4-window.all.eqc
@@ -78,7 +78,7 @@ server
             name "2D"
             view
             {
-                observer 0 
+                observer 0
                 viewport [ 0 .5 .5 .5 ]
                 wall
                 {
@@ -708,12 +708,6 @@ server
             tile_equalizer {}
 
             compound {}
-            compound { channel "channel2" outputframe {} }
-            compound { channel "channel3" outputframe {} }
-            compound { channel "channel4" outputframe {} }
-            inputframe { name "frame.channel2" }
-            inputframe { name "frame.channel3" }
-            inputframe { name "frame.channel4" }
         }
 
         compound
@@ -721,7 +715,7 @@ server
             channel ( segment 0 layout "DB_DirectSend" view 0 )
             buffer    [ COLOR DEPTH ]
 
-            
+
             compound
             {
                 range     [ 0.00 0.25 ]


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