Hi Stefan, One reason I want to get such information is that I desire to know the total size of the rendered scene (2D wall), so that I can tune the viewport of each rendering window dynamically. In my case, due to some performance consideration, I prefer to manipulate camera as well as frustum manually, so that I can improve program's performance by processing some cull operation and so on.
The other reason is that I want to send some message such as mouse move/key press to all of the rendering nodes whenever necessary, I don't think it's a good/sufficient way to send such information through frame data just like the example eqPly illustrated. Thanks Ryan -- View this message in context: http://software.1713.n2.nabble.com/runtime-problems-in-multi-nodes-rendering-tp7583773p7583836.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

