Hi Stefan,

One reason I want to get such information is that I desire to know the total
size of the rendered scene (2D wall), so that I can tune the viewport of
each rendering window dynamically. In my case, due to some performance
consideration, I prefer to manipulate camera as well as frustum manually, so
that I can improve program's performance by processing some cull operation
and so on.

The other reason is that I want to send some message such as mouse move/key
press to all of the rendering nodes whenever necessary, I don't think it's a
good/sufficient way to send such information through frame data just like
the example eqPly illustrated. 

Thanks
Ryan



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