Hi Ryan,

On 9. Aug 2013, at 10:38, "Ryan [via Software]" 
<[email protected]> wrote:

> One reason I want to get such information is that I desire to know the total 
> size of the rendered scene (2D wall), so that I can tune the viewport of each 
> rendering window dynamically. In my case, due to some performance 
> consideration, I prefer to manipulate camera as well as frustum manually, so 
> that I can improve program's performance by processing some cull operation 
> and so on.

This information is available in the application thread from the segments. What 
'size' do you need? Real-world meters? Pixels? Frustum corners?

The 'tune the viewport of each rendering window dynamically' sounds like the 
DFR Equalizer?

> The other reason is that I want to send some message such as mouse move/key 
> press to all of the rendering nodes whenever necessary, I don't think it's a 
> good/sufficient way to send such information through frame data just like the 
> example eqPly illustrated.

Why not? If you send it to the nodes directly, it will not be 
frame-synchronized.


HTH,

Stefan.



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