Hi Ryan,

On 10. Aug 2013, at 5:45, Ryan [via Software] 
<[email protected]> wrote:

> I need the viewport size assumed in pixel

That assumes a uniform DPI across all segments of the canvas. You can calculate 
this using getPixelViewport() / getViewport() in Channel::frameViewFinish, 
altough I highly recommend using get/applyScreenFrustum().

> and I notice the viewport managed in segment is none-absolute coordinates.

It's in normalized coordinates.


HTH,

Stefan.



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