Hi Ryan, On 10. Aug 2013, at 5:45, Ryan [via Software] <[email protected]> wrote:
> I need the viewport size assumed in pixel That assumes a uniform DPI across all segments of the canvas. You can calculate this using getPixelViewport() / getViewport() in Channel::frameViewFinish, altough I highly recommend using get/applyScreenFrustum(). > and I notice the viewport managed in segment is none-absolute coordinates. It's in normalized coordinates. HTH, Stefan. signature.asc (210 bytes) <http://software.1713.n2.nabble.com/attachment/7583868/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/runtime-problems-in-multi-nodes-rendering-tp7583773p7583868.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

