Joseph Carter wrote:

> The code is a nightmare, the engine is dog slow, and for some reason the
> people who are still working on it seem to think that Quake should require
> about 20 megs of disk space, and that's just the engine itself.  Somehow
> they managed to take a 1.4 meg ELF binary and make some 35 individual
> libraries out of it..

20 MEGABYTES!?!??!  Holy crapulence!  In 1975, that much disk space
would have cost a fortune.  Today, it costs about two cents.
(Literally, at a dollar a gigabyte, 20 MB == 0.02 GB == two cents.)
In two more years, it should cost about half a cent.

I'll accept the rest of your complaints -- you're obviously a lot
closer to the code base than I am.

-- 
Bob Miller                              K<bob>
kbobsoft software consulting
http://kbobsoft.com                     [EMAIL PROTECTED]
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