Joseph Carter wrote: > The code is a nightmare, the engine is dog slow, and for some reason the > people who are still working on it seem to think that Quake should require > about 20 megs of disk space, and that's just the engine itself. Somehow > they managed to take a 1.4 meg ELF binary and make some 35 individual > libraries out of it..
20 MEGABYTES!?!??! Holy crapulence! In 1975, that much disk space would have cost a fortune. Today, it costs about two cents. (Literally, at a dollar a gigabyte, 20 MB == 0.02 GB == two cents.) In two more years, it should cost about half a cent. I'll accept the rest of your complaints -- you're obviously a lot closer to the code base than I am. -- Bob Miller K<bob> kbobsoft software consulting http://kbobsoft.com [EMAIL PROTECTED] _______________________________________________ EuG-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug
