On Wed, Jul 09, 2003 at 09:23:57AM -0700, Bob Miller wrote:
> Joseph Carter wrote:
> 
> > The code is a nightmare, the engine is dog slow, and for some reason the
> > people who are still working on it seem to think that Quake should require
> > about 20 megs of disk space, and that's just the engine itself.  Somehow
> > they managed to take a 1.4 meg ELF binary and make some 35 individual
> > libraries out of it..
> 
> 20 MEGABYTES!?!??!  Holy crapulence!  In 1975, that much disk space
> would have cost a fortune.  Today, it costs about two cents.
> (Literally, at a dollar a gigabyte, 20 MB == 0.02 GB == two cents.)
> In two more years, it should cost about half a cent.
> 
> I'll accept the rest of your complaints -- you're obviously a lot
> closer to the code base than I am.

Perhaps it uses that much memory.  That would cost around $3.12 (at $40
for 256mb).  However if it is cpu cache, it could cost tens of thousands
of dollars.  Now that's holy crapulence.


-- 
Cory Petkovsek                                       Adapting Information
Adaptable IT Consulting                                Technology to your   
(541) 914-8417                                                   business
[EMAIL PROTECTED]                                  www.AdaptableIT.com
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