On Wed, Jul 09, 2003 at 09:23:57AM -0700, Bob Miller wrote: > Joseph Carter wrote: > > > The code is a nightmare, the engine is dog slow, and for some reason the > > people who are still working on it seem to think that Quake should require > > about 20 megs of disk space, and that's just the engine itself. Somehow > > they managed to take a 1.4 meg ELF binary and make some 35 individual > > libraries out of it.. > > 20 MEGABYTES!?!??! Holy crapulence! In 1975, that much disk space > would have cost a fortune. Today, it costs about two cents. > (Literally, at a dollar a gigabyte, 20 MB == 0.02 GB == two cents.) > In two more years, it should cost about half a cent. > > I'll accept the rest of your complaints -- you're obviously a lot > closer to the code base than I am.
Perhaps it uses that much memory. That would cost around $3.12 (at $40 for 256mb). However if it is cpu cache, it could cost tens of thousands of dollars. Now that's holy crapulence. -- Cory Petkovsek Adapting Information Adaptable IT Consulting Technology to your (541) 914-8417 business [EMAIL PROTECTED] www.AdaptableIT.com _______________________________________________ EuG-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug
