On Aug 23, 8:41 am, Tom Caylor <[EMAIL PROTECTED]> wrote:
> On Aug 9, 11:58 pm, [EMAIL PROTECTED] wrote:
>
> > On Aug 9, 11:47 pm, Scipione <[EMAIL PROTECTED]> wrote:
>
> > > Hi Marc,
>
> > > I knew this puzzle quite well; i tried to order it but i have some
> > > trouble
> > > obtaining it (i'm italian and as you can readhttp://uk.eternityii.com/
> > > Italy isn't included in the country where such puzzle is sold and
> > > where the
> > > solution can come from (!) ).
>
> > > So...meanwhile i tried to obatin my own copy, i would like to see how
> > > is the
> > > real puzzle...hence...i would ask you if you could be so kind to take
> > > and
> > > send me a picture of the gameboard filled with all the pieces (but
> > > please
> > > dont' put them in the winning order: i want to solve it by my
> > > self ;) )
> > > Raffaele..
>
> > Sorry I can't publically share information about the puzzle pieces.
> > This message comes with the game:
>
> > "Christopher Monckton holds the copyright in all the ETERNITY and
> >  ETERNITY II puzzles. The details of the pieces of the clue puzzles as
> > well as
> >  of the prize puzzle are protected by copyright, and any circulation
> > of
> >  them, in any form or medium, will result in action for breach of
> >  copyright.
>
> > To protect other solvers, the judges will disqualify any entry whose
> >  existence becomes publicly known before the date of the annual
> > scrutiny
> >  following its submission, and any entrant who has publicly disclosed
> > any
> >  details of any of the Eternity II pieces in any form or medium."
>
> > But there seem to be many places where it's available.  Hope you find
> > a copy from somewhere.
>
> > > Anyway i started to work on it: i'm studing the problem creating my
> > > own
> > > software working on some "possible" puzzle; however as you can
> > > understand,
> > > the right approach depends on the particular distribution of symbols
> > > (the
> > > number of different "triangles" used in the pieces and their
> > > combinations)
> > > chosen by the author of the real game.
>
> > I too am creating software to try to solve the puzzle.  I have a class
> > diagram - software enginnered using my MCRT ontology of course ;) and
> > am now implementing the design.  There is a group on Yahoo you may be
> > interested in where many people are talking about using AI / Genetic
> > Algorithms etc to try to crack the puzzle.  Link to the group below.
> > Good luck:
>
> >http://games.groups.yahoo.com/group/eternity_two/
>
> I think I will spend my limited time and energy on the decaying earth
> doing other things.  Without even knowing much about the puzzle other
> than reading the puzzle description, my guess is that without some
> historic breakthrough on some unsolved problem in algebra, no matter
> what algorithmic method (except for possibly quantum computation) is
> used, the complexity requires more time and interest than is contained
> in the remaining history of mankind.
>
> Tom
>

In fact, it likely could be that the problem is already proved (in
algebra) to be too complex for non-quantum algorithms to solve in
history, and that the focus of the prize is then on the development of
quantum computation.


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Everything List" group.
To post to this group, send email to [EMAIL PROTECTED]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/everything-list?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to