On Aug 23, 8:41 am, Tom Caylor <[EMAIL PROTECTED]> wrote: > On Aug 9, 11:58 pm, [EMAIL PROTECTED] wrote: > > > On Aug 9, 11:47 pm, Scipione <[EMAIL PROTECTED]> wrote: > > > > Hi Marc, > > > > I knew this puzzle quite well; i tried to order it but i have some > > > trouble > > > obtaining it (i'm italian and as you can readhttp://uk.eternityii.com/ > > > Italy isn't included in the country where such puzzle is sold and > > > where the > > > solution can come from (!) ). > > > > So...meanwhile i tried to obatin my own copy, i would like to see how > > > is the > > > real puzzle...hence...i would ask you if you could be so kind to take > > > and > > > send me a picture of the gameboard filled with all the pieces (but > > > please > > > dont' put them in the winning order: i want to solve it by my > > > self ;) ) > > > Raffaele.. > > > Sorry I can't publically share information about the puzzle pieces. > > This message comes with the game: > > > "Christopher Monckton holds the copyright in all the ETERNITY and > > ETERNITY II puzzles. The details of the pieces of the clue puzzles as > > well as > > of the prize puzzle are protected by copyright, and any circulation > > of > > them, in any form or medium, will result in action for breach of > > copyright. > > > To protect other solvers, the judges will disqualify any entry whose > > existence becomes publicly known before the date of the annual > > scrutiny > > following its submission, and any entrant who has publicly disclosed > > any > > details of any of the Eternity II pieces in any form or medium." > > > But there seem to be many places where it's available. Hope you find > > a copy from somewhere. > > > > Anyway i started to work on it: i'm studing the problem creating my > > > own > > > software working on some "possible" puzzle; however as you can > > > understand, > > > the right approach depends on the particular distribution of symbols > > > (the > > > number of different "triangles" used in the pieces and their > > > combinations) > > > chosen by the author of the real game. > > > I too am creating software to try to solve the puzzle. I have a class > > diagram - software enginnered using my MCRT ontology of course ;) and > > am now implementing the design. There is a group on Yahoo you may be > > interested in where many people are talking about using AI / Genetic > > Algorithms etc to try to crack the puzzle. Link to the group below. > > Good luck: > > >http://games.groups.yahoo.com/group/eternity_two/ > > I think I will spend my limited time and energy on the decaying earth > doing other things. Without even knowing much about the puzzle other > than reading the puzzle description, my guess is that without some > historic breakthrough on some unsolved problem in algebra, no matter > what algorithmic method (except for possibly quantum computation) is > used, the complexity requires more time and interest than is contained > in the remaining history of mankind. > > Tom >
In fact, it likely could be that the problem is already proved (in algebra) to be too complex for non-quantum algorithms to solve in history, and that the focus of the prize is then on the development of quantum computation. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Everything List" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/everything-list?hl=en -~----------~----~----~----~------~----~------~--~---

