On Fri, Aug 2, 2019 at 6:44 PM Bruce Kellett <[email protected]> wrote:

> On Sat, Aug 3, 2019 at 9:36 AM Jason Resch <[email protected]> wrote:
>
>> On Fri, Aug 2, 2019 at 5:18 PM 'Brent Meeker' via Everything List <
>> [email protected]> wrote:
>>
>>> On 8/2/2019 1:41 PM, Jason Resch wrote:
>>>
>>> [Brent]One.  It's a unitary evolution of the input state.
>>>>
>>>
>>> We were speaking of computational states.  Are you saying there is only
>>> one computation state involved in Shor's algorithm?  What causes the
>>> interference necessary to yield the correct answer, if not these numerous
>>> computational states?
>>>
>>> The interference is in the measurement which Deutsch would say projects
>>> out onto one of the multiple worlds...the non-unitary step.
>>>
>>
>> Does anyone claim interference happens during the measurement?  In
>> the double slit experiment the interference happens when the two photons
>> overlap in their position, not when they strike the photographic plate.
>> Deutsch says as much in his introduction to Fabric of Reality when speaking
>> of shadow selves and shadow photons.
>>
>> In any case, you have still managed to avoid the question of the reality
>> of the 10^1000 intermediate computational states.  I won't press for an
>> answer if you don't have one.
>>
>
> Brent is correct. There is only ever one state -- one vector in Hilbert
> space. The computation involves nothing more than unitary rotations of this
> vector in Hilbert space. The final result is obtained by projecting this
> state on to some set of basis vectors. None of the intermediate projections
> on to arbitrary basis vectors is "real" in any sense, since such basis
> vectors are arbitrary.
>

A lot of computational work gets done for by something that isn't real in
any sense.


>
> So, in  that sense, the final measurement does do the interference because
> it involves a choice of a particular basis. Just as the spots on the screen
> behind a double-slit experiment decide the interference -- they amount to a
> choice of basis in position space -- position along the axis of the screen.
>
>
So the Morpho butterfly isn't sending out blue light until you look at it?

Jason

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