On Mon, Feb 24, 2025 at 6:07 PM Brent Meeker <meekerbr...@gmail.com> wrote:


> *>> Zurek’s "envariance" means that if a system is  entangled with its
>> environment then  mathematics insists we assign equal probabilities to
>> outcomes in which the amplitudes in the quantum state’s expansion are
>> equal, and obviously the squared magnitudes of the amplitudes. And I don't
>> need to tell you what that leads to.*
>
>
> *> That's not "envariance".  Envariance is Zurek's proposal for how the
> preferred basis problem should be solved.  I guess I did need to tell you
> that.*
>

*I**asked Grok3 (which might be the smartest AI currently available to the
general public) about that and he she or it seems to agree with me.
Envariance doesn't demand that many worlds be true but it is certainly
consistent with it, and there are strong similarities between the two
ideas. You were correct when you said because of envariance "interaction
with the environment must select only certain bases which survive
decoherence" but those "certain bases" that survive are all pointer states,
quantum states that remains stable under environmental interactions,
particularly during measurement processes; it's why the POINTER on the dial
of a GR device always POINTS to spin up or spin down and nothing in
between, and why you always see either a live cat or a dead cat and nothing
in between. Pointer States are unusually robust quantum states,
mathematically they are the interaction Hamiltonian between the system and
its environment, and "you" is part of the environment.*

*Here is my conversation with Grok3:*

*Me: In quantum mechanics what does the word "envariance" mean?*

*Grok3: "In quantum mechanics, "envariance" is short for
"environment-induced variance," a concept introduced by physicist Wojciech
Zurek as part of his work on quantum decoherence and the emergence of
classical behavior from quantum systems. It describes a special kind of
symmetry in how a quantum system becomes entangled with its environment,
leading to the loss of certain quantum properties—like superposition—and
the appearance of classical-like states."*

*Me: How is that related to the Many Worlds idea?*

*Grok3: "Envariance and the Many Worlds Interpretation (MWI) of quantum
mechanics are connected in that they both deal with how quantum systems
evolve and how we perceive outcomes, but they approach the story from
different angles. Let’s break it down and tie them together intuitively."*

*"In the Many Worlds idea, proposed by Hugh Everett, every quantum
event—like a coin flip or a particle’s spin being measured—doesn’t just
pick one outcome and discard the others. Instead, the universe splits into
multiple branches, one for each possible result. So, if you measure a
spinning coin, one "world" has you seeing heads, and another has you seeing
tails. These worlds don’t talk to each other; they’re separate, parallel
realities, and you’re only aware of the one you’re in. The superposition
doesn’t collapse—it just fans out across these branches."*

*"Envariance, on the other hand, doesn’t explicitly require splitting
universes. It’s about how entanglement with the environment (like when you
flip a coin) creates a symmetry that makes quantum superpositions
unobservable to us. The coin’s heads-and-tails superposition gets tangled
with the environment, and because of envariance, the information about the
superposition is spread out in a way that locks us into seeing just one
outcome locally—like heads—while the full quantum state still exists
globally."*

*"Here’s where they relate: in Many Worlds, the entanglement between the
coin and the environment (and you, the observer) is what drives the
branching. When the coin entangles with the table, and then you look at it,
the quantum state of the whole system—coin + table + you—splits into
branches: one where "you" see heads, and another where "you" see tails.
Envariance fits into this picture as a mechanism explaining why each branch
looks classical to the "you" inside it. The symmetry of envariance ensures
that, within your branch, the environment has conspired to align with one
definite outcome (say, heads), hiding the other possibilities (tails) in a
way that’s consistent with the branching process. The tails outcome isn’t
gone—it’s just in another world, perfectly mirrored by its own
environment."*

*"Intuitively, think of envariance as the backstage crew in a Many Worlds
theater. While Many Worlds says the play splits into multiple performances
(one for each ending), envariance is what makes each performance feel
complete and consistent to its audience—ensuring that the props
(environment) match the script (outcome) in every branch. Without
envariance, the branching might feel more like a chaotic mess than distinct
worlds. So, envariance doesn’t invent Many Worlds, but it helps make the
worlds feel "real" and separate by describing how entanglement locks in the
classical appearances we experience in each one."*

*"They’re not identical—envariance can stand alone in decoherence theories
without requiring Many Worlds—but in the MWI framework, envariance provides
a neat way to understand why each world seems to have its own definite
reality!"*

*John K Clark    See what's on my new list at  Extropolis
<https://groups.google.com/g/extropolis>*
tbt





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