Hi Maarten,

The FG file format is not useful without the FaceGen SDK, since the
numbers it contains are only coefficients for the statistical basis
modes (ie the delta morphs for the shape and texture). So the FG file
is basically a 'face coordinate'. The SDK then lets you change this
face coordinate in meaningful ways (ie the various face controls) and
construct a mesh of that face. So yes, the SDK comes with complete C++
source code and description of the FG file format.

Best wishes,
Andrew.

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