Hi to all,
just a quick question following what Andrew said .

What I need to do to open the mouth of a FaceGen model
in a Maya animation ? it is possible with the model
from the FaceGen without touching the model in Maya,
only do it rigging with The Face Machine software.
( I'm trying without success with the High ResNeutral plus
Animation Morphs model  free download from your web).
So , I need to use SDK with complete C++ to do it ??
 and what about to make blinking  the eyes ?/.

Thanks in advance
all the best,Jhon.

On Dec 1, 6:40 pm, FaceGen Guru <[EMAIL PROTECTED]> wrote:
> Hi Maarten,
>
> The FG file format is not useful without the FaceGen SDK, since the
> numbers it contains are only coefficients for the statistical basis
> modes (ie the delta morphs for the shape and texture). So the FG file
> is basically a 'face coordinate'. The SDK then lets you change this
> face coordinate in meaningful ways (ie the various face controls) and
> construct a mesh of that face. So yes, the SDK comes with complete C++
> source code and description of the FG file format.
>
> Best wishes,
> Andrew.

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