Hi Andrew,thanks for answer me.
I was trying to do the rigging with all the models from your
download page,without success but I can do this rigging with
Face Machine with another 3D face models.
So what I'm doing wrong ??, it is possible to create an animation
with talk simulation and blinking  eyes with a FG model ??

Hire are two pictures of the FaceMachine rigging on Maya with FaceGen
model

http://www.flickr.com/photos/[EMAIL PROTECTED]/3083964023/sizes/o/
http://www.flickr.com/photos/[EMAIL PROTECTED]/3084803414/sizes/o/

Thanks
All the Best.

On Dec 5, 5:50 am, FaceGen Guru <[EMAIL PROTECTED]> wrote:
> Hi J,
> To be specific, I believe you are talking about a mesh exported from
> FaceGen Modeller in the Maya Ascii (.ma) format. You can download the
> sample John face with our hires default mesh in the neutral shape with
> a full set of blendshapes (as animation targets are called in Maya)
> from the downloads section of our website. Since this is an actual
> mesh, in the well-known .ma format, you should be able to use this
> with many different programs and certainly do not require the FaceGen
> SDK. I'm not a Maya expert so I can't give you detailed instructions
> on how to make use of blendshapes in Maya, but perhaps someone else
> reading this can help out with a step-by-step.
> Andrew.

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