"I've worked in the games industry for many years. One interesting
thing is that many of the game programmers don't play games. I
personally find them boring and a waste of time and wince when I
actually have to play a game to debug it (I usually drop in a ton of
cheats or set the code to go right to the spot where the bug has been
reported). Shoot'em ups or what we used to call "loop games" probably
don't develop that much mental ability but will increase physical
dexterity. Some of the fantasy and role playing games and simulations
require some thinking and problem solving so that is where it may help
kids with their thinking."

Interesting.  I wonder if there will be more physically interactive
games.  Dance Revolution seems to be the only one that gets people
moving.  I would love a realistic feeling ping pong or tennis program
that allowed me to use a real paddle or racquet.  I guess that stuff
is still off in the world of hologram games of the future?






--- In [email protected], Bhairitu <[EMAIL PROTECTED]> wrote:
>
> Rick Archer wrote:
> 
> >>From Ken Hassman
> >
> >For each of the twelve years I taught school (4th -6th grades, mostly
> >6th grade) I regularly and unscientifically polled the students to get
> >an idea of their diets, the hours spent watching tv, time spent
> >engaging in physical activities, and how many hours per day they
> >played video games. Besides discovering how many kids put soda on
> >their breakfast cereal, I was always amazed to discover, each and
> >every year, that the top students in the class typically spent the
> >most hours playing video games.
> >
> >Then, not so long ago I read an article that talked about surgeons who
> >play 3 hours per week of video games made a lot less mistakes in
> >surgery.
> >http://www.usatoday.com/tech/news/2004-04-07-surgeons-video-games_x.ht
> >m
> >
> >Kenny H.
> >  
> >
> >>tv watchin  I -- In [email protected], Rick Archer
> >><groups@> wrote:
> >>    
> >>
> >>>on 9/24/06 8:53 AM, curtisdeltablues at curtisdeltablues@ wrote:
> >>>      
> >>>
> >>>>On the big negative side are those freak'n video games!  Worse than
> >>>>any of the drug use of the 60's for soul crushing, mind numbing
> >>>>effect. (Now gramps is going to take my walker over to my cassette
> >>>>player to listen to some old blues so you kids keep that video
> >>>>        
> >>>>
> >>game down!)
> >>    
> >>
> >>>I thought that about my nephew, who spent his youth playing video
> >>>games, when I would have been outside in the fresh air having all
> >>>sorts of adventures. But he has become a gifted artist and just
> >>>graduated
> >>>      
> >>>
> >>from a year
> >>    
> >>
> >>>of animation school in Vancouver. He¹s full of ambition and has all
> >>>      
> >>>
> >>sorts of
> >>    
> >>
> >>>employment opportunities. May go to China in six months. So the
> >>>      
> >>>
> >>video games
> >>    
> >>
> >>>didn¹t rot his brain.
> >>>
> >>>      
> >>>
> >>    
> >>
> I've  worked in the games industry for many years.  One interesting 
> thing is that many of the game programmers don't play games.   I 
> personally find them boring and a waste of time and wince when I 
> actually have to play a game to debug it (I usually drop in a ton of 
> cheats or set the code to go right to the spot where the bug has been 
> reported).  Shoot'em ups or what we used to call "loop games" probably 
> don't develop that much mental ability but will increase physical 
> dexterity.   Some of the fantasy and role playing games and simulations 
> require some thinking and problem solving so that is where it may help 
> kids with their thinking.
>







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