I found a Faust example of a drip sound generator which I liked a lot.
It's like a rising pitch every time you trigger.  But it made me wonder
"why does a real drip sound that way?"  Quick google search did not find
anything, unless you include YouTube videos of "an hour's worth of dripping
sounds through a reverb".  Reminds me too much of my time in that dungeon.

A week or so ago I wondered about "bullet ricochet' sounds but that was
explained by several people as mostly being the result of the bullet
starting to tumble after bouncing off something accompanied by some Doppler
shift.  Note to self, if I hear a ricochet with a rising Doppler shift, hit
the decks!

I'm asking this here simply because I know some of you physical modeling
wizards hang out here.  Thanks!!!
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