gameaudio/bubble.dsp was inspired by a similar paper by the same author:
http://persianney.com/kvdoelcsubc/publications/tap05.pdf

Cheers

Yann
-------------------------

Yann Orlarey
Directeur scientifique / Scientific Director

<http://www.grame.fr>


Le sam. 15 juin 2019 à 22:42, Stefania Serafin <s...@create.aau.dk> a écrit :

> Hi Gary
> Do you mean water dripping?
> Then this paper:
> https://smartech.gatech.edu/bitstream/handle/1853/50904/vandenDoel2004.pdf 
> explains
> the dripping sounds process quite nicely.
> Cheers
> Stefania
>
> Sent from my iPhone
>
> On 15 Jun 2019, at 17.59, Gary Worsham <gary.wors...@gmail.com> wrote:
>
> I found a Faust example of a drip sound generator which I liked a lot.
> It's like a rising pitch every time you trigger.  But it made me wonder
> "why does a real drip sound that way?"  Quick google search did not find
> anything, unless you include YouTube videos of "an hour's worth of dripping
> sounds through a reverb".  Reminds me too much of my time in that
> dungeon.
>
> A week or so ago I wondered about "bullet ricochet' sounds but that was
> explained by several people as mostly being the result of the bullet
> starting to tumble after bouncing off something accompanied by some Doppler
> shift.  Note to self, if I hear a ricochet with a rising Doppler shift, hit
> the decks!
>
> I'm asking this here simply because I know some of you physical modeling
> wizards hang out here.  Thanks!!!
>
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