gameaudio/bubble.dsp was inspired by a similar paper by the same author: http://persianney.com/kvdoelcsubc/publications/tap05.pdf
Cheers Yann ------------------------- Yann Orlarey Directeur scientifique / Scientific Director <http://www.grame.fr> Le sam. 15 juin 2019 à 22:42, Stefania Serafin <s...@create.aau.dk> a écrit : > Hi Gary > Do you mean water dripping? > Then this paper: > https://smartech.gatech.edu/bitstream/handle/1853/50904/vandenDoel2004.pdf > explains > the dripping sounds process quite nicely. > Cheers > Stefania > > Sent from my iPhone > > On 15 Jun 2019, at 17.59, Gary Worsham <gary.wors...@gmail.com> wrote: > > I found a Faust example of a drip sound generator which I liked a lot. > It's like a rising pitch every time you trigger. But it made me wonder > "why does a real drip sound that way?" Quick google search did not find > anything, unless you include YouTube videos of "an hour's worth of dripping > sounds through a reverb". Reminds me too much of my time in that > dungeon. > > A week or so ago I wondered about "bullet ricochet' sounds but that was > explained by several people as mostly being the result of the bullet > starting to tumble after bouncing off something accompanied by some Doppler > shift. Note to self, if I hear a ricochet with a rising Doppler shift, hit > the decks! > > I'm asking this here simply because I know some of you physical modeling > wizards hang out here. Thanks!!! > > _______________________________________________ > Faudiostream-users mailing list > Faudiostream-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/faudiostream-users > > _______________________________________________ > Faudiostream-users mailing list > Faudiostream-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/faudiostream-users >
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