I went to the beach today and listened to the surf and water sounds.  A guy
was throwing rocks into a river and each made a nice sploosh.  Next up I'm
interested in surf sounds, which I imagined to be multiple layers of
filtered noise with amplitude modulation at different rates for the
background, with an occasional fairly sharp attack on low frequencies as
waves crash, with a trailing highpass sweep.  It just got me thinking of
how to use these kinds of sounds for an ambient setup.  I also heard some
wind chimes as I walked along the river and people may say unkind things
about them, but it seems ripe for physical modeling and then taste applied
so as not to overdo it.  Seagulls!  What about seagulls!

(sorry, I am just feeling good after going to the beach)

On Sat, Jun 15, 2019 at 2:02 PM Yann Orlarey <orla...@grame.fr> wrote:

> gameaudio/bubble.dsp was inspired by a similar paper by the same author:
> http://persianney.com/kvdoelcsubc/publications/tap05.pdf
>
> Cheers
>
> Yann
> -------------------------
>
> Yann Orlarey
> Directeur scientifique / Scientific Director
>
> <http://www.grame.fr>
>
>
> Le sam. 15 juin 2019 à 22:42, Stefania Serafin <s...@create.aau.dk> a
> écrit :
>
>> Hi Gary
>> Do you mean water dripping?
>> Then this paper:
>> https://smartech.gatech.edu/bitstream/handle/1853/50904/vandenDoel2004.pdf 
>> explains
>> the dripping sounds process quite nicely.
>> Cheers
>> Stefania
>>
>> Sent from my iPhone
>>
>> On 15 Jun 2019, at 17.59, Gary Worsham <gary.wors...@gmail.com> wrote:
>>
>> I found a Faust example of a drip sound generator which I liked a lot.
>> It's like a rising pitch every time you trigger.  But it made me wonder
>> "why does a real drip sound that way?"  Quick google search did not find
>> anything, unless you include YouTube videos of "an hour's worth of dripping
>> sounds through a reverb".  Reminds me too much of my time in that
>> dungeon.
>>
>> A week or so ago I wondered about "bullet ricochet' sounds but that was
>> explained by several people as mostly being the result of the bullet
>> starting to tumble after bouncing off something accompanied by some Doppler
>> shift.  Note to self, if I hear a ricochet with a rising Doppler shift, hit
>> the decks!
>>
>> I'm asking this here simply because I know some of you physical modeling
>> wizards hang out here.  Thanks!!!
>>
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