Personally, I would prefer if the bundled external headers were installed together with ffmpeg public headers (so nvenc/cuda/etc... weren't simply private headers within ffmpeg). There are some nvenc APIs I need to query hardware capabilities to avoid setting nvenc codec parameters that would cause the codec to fail to initialize via ffmpeg apis. Given that ffmpeg already includes the headers that declare those APIs I've been able to use them without installing nvenc SDK separately, but since they are private headers in the ffmpeg source tree it feels dirty to do that.
Well that is definitely not going to happen. Nobody will watch over API/ABI compatibility in those headers. If you need them, get them yourself.
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