I use only 3rd party percussion sounds, and when the current percussion paradigm was introduced I was forced to dive into it. At first, it seemed unaccessible, hostile and complicated. But when I finally understood the mechanisms, it worked out nicely.
The User Interface, however, is rather poorly designed, and when dealing with rather complex setups it surely could provide more info, a better visual presentation and consistent handling of input actions. The connection between maps and layouts ought to be “hard-wired” by default, in my opinion. And it is not possible to display the map in key order, which is a major problem. So, when introducing 3rd party perc. sounds into Finale, this will be the workflow: 1 Build your perc setup in the sound source (In my case, Native Instruments Battery) 2 Make a corresponding percussion MIDI map 3 Make a percussion layout that matches the new MIDI map 2-3 days and nights, and you should be good to go ;-) Skjalg > 26. apr. 2017 kl. 13.10 skrev David H. Bailey > <[email protected]>: > > On 4/26/2017 6:32 AM, [email protected] wrote: >> I have to correct you: Percussion LAYOUTS are saved as libraries. >> Percussion MAPS is something different, and once used within Finale >> they work globally. >> > > I stand corrected. Skjalg is correct - percussion maps are XML files > which once saved are available to all future Finale files. The Finale > manual states that these percussion maps are not automatically > transferred to a new installation when we upgrade, so we may need to > manually copy the files from the appropriate folder in a previous > version to the appropriate folder in the new version. > > For many Finale users the percussion MAP is one step deeper in the > Finale black-hole which involves percussion LAYOUT. I know that when I > work with percussion in Finale I end up needing to set up the percussion > LAYOUT and that involves assigning note types, staff positions and midi > note numbers so that I can have the percussion part look the way I want > it to and playback the way I want it to. Yes, selecting the proper > Percussion MAP is important in the process, needing to match it to my > playback device. But other than selecting the appropriate MAP to match > my playback device, I have not had a need to edit these at all. > > The Finale percussion MAPs can be edited and once edited, the new > version has to be saved. Percussion MAPs are XML files and can be > deleted (the Finale manual even warns us that there is no warning > message on the screen if we accidentally choose to delete a percussion > map -- it simply goes away and can't be retrieved easily.) Percussion > MAPs can be edited so that we can get the desired playback sound to come > out and also so that we can use a specific midi keyboard key to input > that particular sound. Then Percussion LAYOUTs are used to get exactly > the appearance we want on the page. > > So percussion MAPs are saved once we edit them and click "Save" and then > they will appear in the list of possible percussion MAPs for us to > choose from when we are designing a new percussion LAYOUT. > > This is just another reason that percussion remains a huge black hole > for most Finale users -- there are several places within the program we > need to go to ensure that our percussion parts look correct and also > playback correctly. > > Thanks for the correction, Skjalg! > > > -- > David H. Bailey > [email protected] > http://www.davidbaileymusicstudio.com > _______________________________________________ > Finale mailing list > [email protected] > https://lists.shsu.edu/mailman/listinfo/finale > > To unsubscribe from finale send a message to: > [email protected] _______________________________________________ Finale mailing list [email protected] https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: [email protected]
