I use only 3rd party percussion sounds, and when the current percussion 
paradigm was introduced I was forced to dive into it.  At first, it seemed 
unaccessible, hostile and complicated.  But when I finally understood the 
mechanisms, it worked out nicely.

The User Interface, however, is rather poorly designed, and when dealing with 
rather complex setups it surely could provide more info, a better visual 
presentation and consistent handling of input actions.  The connection between 
maps and layouts ought to be “hard-wired” by default, in my opinion.  And it is 
not possible to display the map in key order, which is a major problem.

So, when introducing 3rd party perc. sounds into Finale, this will be the 
workflow:

1 Build your perc setup in the sound source (In my case, Native Instruments 
Battery)
2 Make a corresponding percussion MIDI map
3 Make a percussion layout that matches the new MIDI map

2-3 days and nights, and you should be good to go ;-)

Skjalg

 


> 26. apr. 2017 kl. 13.10 skrev David H. Bailey 
> <[email protected]>:
> 
> On 4/26/2017 6:32 AM, [email protected] wrote:
>> I have to correct you:  Percussion LAYOUTS are saved as libraries.
>> Percussion MAPS is something different, and once used within Finale
>> they work globally.
>> 
> 
> I stand corrected.  Skjalg is correct - percussion maps are XML files 
> which once saved are available to all future Finale files.  The Finale 
> manual states that these percussion maps are not automatically 
> transferred to a new installation when we upgrade, so we may need to 
> manually copy the files from the appropriate folder in a previous 
> version to the appropriate folder in the new version.
> 
> For many Finale users the percussion MAP is one step deeper in the 
> Finale black-hole which involves percussion LAYOUT.  I know that when I 
> work with percussion in Finale I end up needing to set up the percussion 
> LAYOUT and that involves assigning note types, staff positions and midi 
> note numbers so that I can have the percussion part look the way I want 
> it to and playback the way I want it to.  Yes, selecting the proper 
> Percussion MAP is important in the process, needing to match it to my 
> playback device.  But other than selecting the appropriate MAP to match 
> my playback device, I have not had a need to edit these at all.
> 
> The Finale percussion MAPs can be edited and once edited, the new 
> version has to be saved.  Percussion MAPs are XML files and can be 
> deleted (the Finale manual even warns us that there is no warning 
> message on the screen if we accidentally choose to delete a percussion 
> map -- it simply goes away and can't be retrieved easily.)  Percussion 
> MAPs can be edited so that we can get the desired playback sound to come 
> out and also so that we can use a specific midi keyboard key to input 
> that particular sound.  Then Percussion LAYOUTs are used to get exactly 
> the appearance we want on the page.
> 
> So percussion MAPs are saved once we edit them and click "Save" and then 
> they will appear in the list of possible percussion MAPs for us to 
> choose from when we are designing a new percussion LAYOUT.
> 
> This is just another reason that percussion remains a huge black hole 
> for most Finale users -- there are several places within the program we 
> need to go to ensure that our percussion parts look correct and also 
> playback correctly.
> 
> Thanks for the correction, Skjalg!
> 
> 
> -- 
> David H. Bailey
> [email protected]
> http://www.davidbaileymusicstudio.com
> _______________________________________________
> Finale mailing list
> [email protected]
> https://lists.shsu.edu/mailman/listinfo/finale
> 
> To unsubscribe from finale send a message to:
> [email protected]


_______________________________________________
Finale mailing list
[email protected]
https://lists.shsu.edu/mailman/listinfo/finale

To unsubscribe from finale send a message to:
[email protected]

Reply via email to