> -----Original Message-----
> From: Vlad Khorsun [mailto:hv...@users.sourceforge.net] 
> Sent: Domingo, 17 de Abril de 2011 5:21
> 
> > I mean, it should be
> > able to complete itself without my manual intervention to 
> copy some files in
> > addition to run make_boot. 
> 
>     What files are you need to copy ? 

I was thinking that maybe, copying some plugins to the same dir where the
engine is being built, may help the process finish normally.

> 
> > I still get this with the latest sources:
> > 
> > 1>------ Build started: Project: isql, Configuration: Debug 
> Win32 ------
> 
>     Hmm.. never run make_boot DEBUG :) Tried it right now 
> (VC10, Win32) - all is OK.
> 
> > 1>Compiling...
> > ....
> > 1>isql - 0 error(s), 1 warning(s)
> > ========== Build: 1 succeeded, 0 failed, 3 up-to-date, 0 
> skipped ==========
> > 
> > Statement failed, SQLSTATE = 39000
> > Entrypoint of plugin
> > 
> F:\fb3dev\fbbuild\firebird30\temp\Win32\debug\firebird\plugins
> /fbtrace does
> > not
> > exist
> > Statement failed, SQLSTATE = 39000
> 
>     Do you have file \builds\win32\defs\plugin.def ?

Yes and besides the license, it says

EXPORTS
        firebird_plugin


> > I hope the people that develop FB from Windows will share 
> their trick on how
> > to bypass this problem.
> 
>     Believe me or not, but there is not tricks known to me. 
> It just works :)

Maybe some environment variable that you defined at the OS level and thus
it's always active?

C.


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