By widgets I was mean the tab, according, progress bar, etc., and in
the jQueryMobile all the really great form elements.

What I don't like about the haXe-jQuery API is that every object has
type "JQuery".  It seems to be it would be much programmer-friendly if
there were sub-classes for the individual elements.  Imagine if in AS3
you could never specify any display object to be anything more
specific than a Sprite or an Object.

On Fri, Dec 2, 2011 at 2:32 AM, tom rhodes <[email protected]> wrote:
> @Andrew: as Kevin said, jQuery is in there as standard (i posted an example
> of some simple jQuery haxe earlier in this thread). by widgets i guess you
> mean plug ins though right?
>
> check this conversation
> http://haxe.1354130.n2.nabble.com/How-to-provide-signatures-for-JQuery-plugins-td6906149.html,
> it's possible to do it almost automatically. otherwise probably not too
> painfull to port by hand as long as they aren't huge.
>
> also in reply to the questions earlier about using native iOS stuff
> http://code.google.com/p/hxgk/ does it.
>
> cheers,
>
> tom.
>
> On 1 December 2011 20:03, Kevin Newman <[email protected]> wrote:
>
>> It depends on how you want to work. haXe has jQuery support though:
>>
>> http://haxe.org/api/js/jquery
>>
>> Kevin N.
>>
>>
>>
>> On 12/1/11 1:12 PM, Andrew Sinning wrote:
>>
>>> I'd be very interested in haXe if it included a set of interface
>>> classes for jquery widgets.  I.e. a way to build HTML5 applications in
>>> AS3 (if that is the proper name for the language of haXe) without
>>> having to reference javascript classes and the DOM via an object-blind
>>> IDE.  When you create an object, it's public members (vars, functions
>>> and getters/setters) should be exposed via the IDE, with documentation
>>> when provided.  My sense from scanning the haXe site is that you have
>>> to know a lot about the output language.  Am I mistaken?
>>>
>>
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-- 
Andrew Sinning
LearningWare Engineer
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