i use flashdevelop 4 which has great haxe and nme integration.

On 2 December 2011 16:19, Merrill, Jason <[email protected]>wrote:

> >> so you have typedefs for Select, Option, Button, Checkbox, etc. etc.
> etc. etc.
> >> which pop up in the autocompletion and are very handy if you don't have
> >> encyclopedic knowledge of the DOM.
>
> What are you using as an editor for type completion for jQuery projects?
>  Just curious.  Thanks,
>
>  Jason Merrill
>  Instructional Technology Architect II
>  Bank of America  Global Learning
>
>
>
>
>
> _______________________
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of tom rhodes
> Sent: Friday, December 02, 2011 8:38 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Switching to HaXe?
>
> wow just imagine only having MovieClips ;) i even remember not having
> functions in actionscript...
>
> as i mentioned before you can automate the process of making the
> extern/interface for whatever widget you like using macros.
>
> the Jquery type thing is an interesting point though really, it's a
> massive step up from the crazy heap of typeless spaghetti that is normal JS
> coding, but you are right it feels a little weird.
>
> you still have all the vanilla haxeJS DOM stuff though, so you have
> typedefs for Select, Option, Button, Checkbox, etc. etc. etc. etc. which
> pop up in the autocompletion and are very handy if you don't have
> encyclopedic knowledge of the DOM.
>
> On 2 December 2011 14:10, Andrew Sinning <[email protected]> wrote:
>
> > By widgets I was mean the tab, according, progress bar, etc., and in
> > the jQueryMobile all the really great form elements.
> >
> > What I don't like about the haXe-jQuery API is that every object has
> > type "JQuery".  It seems to be it would be much programmer-friendly if
> > there were sub-classes for the individual elements.  Imagine if in AS3
> > you could never specify any display object to be anything more
> > specific than a Sprite or an Object.
> >
> > On Fri, Dec 2, 2011 at 2:32 AM, tom rhodes <[email protected]> wrote:
> > > @Andrew: as Kevin said, jQuery is in there as standard (i posted an
> > example
> > > of some simple jQuery haxe earlier in this thread). by widgets i
> > > guess
> > you
> > > mean plug ins though right?
> > >
> > > check this conversation
> > >
> > http://haxe.1354130.n2.nabble.com/How-to-provide-signatures-for-JQuery
> > -plugins-td6906149.html
> > ,
> > > it's possible to do it almost automatically. otherwise probably not
> > > too painfull to port by hand as long as they aren't huge.
> > >
> > > also in reply to the questions earlier about using native iOS stuff
> > > http://code.google.com/p/hxgk/ does it.
> > >
> > > cheers,
> > >
> > > tom.
> > >
> > > On 1 December 2011 20:03, Kevin Newman <[email protected]> wrote:
> > >
> > >> It depends on how you want to work. haXe has jQuery support though:
> > >>
> > >> http://haxe.org/api/js/jquery
> > >>
> > >> Kevin N.
> > >>
> > >>
> > >>
> > >> On 12/1/11 1:12 PM, Andrew Sinning wrote:
> > >>
> > >>> I'd be very interested in haXe if it included a set of interface
> > >>> classes for jquery widgets.  I.e. a way to build HTML5
> > >>> applications in
> > >>> AS3 (if that is the proper name for the language of haXe) without
> > >>> having to reference javascript classes and the DOM via an
> > >>> object-blind IDE.  When you create an object, it's public members
> > >>> (vars, functions and getters/setters) should be exposed via the
> > >>> IDE, with documentation when provided.  My sense from scanning the
> > >>> haXe site is that you have to know a lot about the output language.
>  Am I mistaken?
> > >>>
> > >>
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> >
> > --
> > Andrew Sinning
> > LearningWare Engineer
> > Desk: 651-289-7373
> > Cell: 612-296-3646
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