Hi,

For me one of the _global biggest problems is that EVERYONE,
EVERYWHERE can modify the value of a global variable. There's no
private attribute at all.

AND be careful because one Player 6 movie can NOT see global variables
of a Player 7 movie. And vicecersa, of course.

My 2 cents.

Bye!

On 1/31/06, Manuel Saint-Victor <[EMAIL PROTECTED]> wrote:
> I'm reading about the wrongs of using _global in various books and articles
> and blogs but I have used several extensions and resources that I am
> confident are well built that seem to be making use of _global. My current
> project has some use of _global in the code that I am updating an I m
> wondering in which cases I should try to remove those.   Is there a
> reference that I can read that would educate me on the reasons not to use
> _global and even tell me some workarounds that would allow me to safely use
> _Global if it's necessary.  I'm familiar with the use of the Singleton
> pattern but feel as if in some cases I might be better with some _globals.
>
> One case in particular that I'm considering is for some functions that we
> would like to have globally available. Am I better off making them static
> functions of a class (like  Math.random() etc)
> and having people importing the class or just plopping them as functions on
> the global timeline?
>
> Thanks in advance-
>
> Mani
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--
Zárate
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