You want to use bitmap caching in combination with scrollRect.
Use movieclip.cacheAsBitmap = true 

Also any bitmaps you use should be smoothed. So make sure your jpg is
set to allow smoothing in the library. If you are dynamically loading
jpg's read this. If not read it anyway :)
http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

Good Luck.
-Thomas

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: Tuesday, February 14, 2006 1:55 PM
To: [email protected]
Subject: [FlashCoders] scrollRect

Hi all,

I'm trying to make a very basic prototype to test parallax movement with
Flash 8.

Is movieclip.scrollRect what I should be using? I tried this:

var bg:MovieClip = _root.attachMovie("bg", "bg", 2); var y:Number = 0;
_root.onEnterFrame = function():Void {  bg.scrollRect = {x:0, y:y--,
width:635, height:540}; }

The movieclip "bg" contains only a jpg 635x540.
The movement is pretty jumpy. Should I be using BitmapData instead?

I'm a bit lost! I've been searching for code samples online for the past
2 hours and I haven't found anything useful.

Does anyone have a useful link for parallax or tile-based games using
Flash 8 features?
Performance is the key issue here, since this is going for a very big
and complex game and I want to optimize it as much as possible.

Thanks a lot!

Dimitrios
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