Its like the javascript setTimeout... fire once & forget about it - cleans itself up (instead of creating a setInterval and then cleaning it up, checking to make sure it didn't exist before creating, etc.)
It is undocumented but its in there. - e.dolecki On 2/27/06, lars <[EMAIL PROTECTED]> wrote: > > i just ported a little javascript game to flash and forgot to > "translate" on line: settimeout(moveenemies, speed)... i first > noticed when exporting it to flash7 because the enemies didnt > move, but the do when exported to flash8! what's going on? > settimeout works in flash8? is this some externalinterface > thingy or what? thanks: lars > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

