My focus in Flash development is more about apps than games, so I've
managed to work around the fact that don't really have the background
in math and science (yay art school) to produce realistic effects
that lend "physicality" to objects, such as realistic physics,
simulated 3d, etc. However I've been fortunate to get on some very
interesting projects lately which are not games, but do require these
sorts of things to render their interfaces.
I'm wondering if anyone can recommend a book or two which covers
things like vector math, matrices, 2d and 3d geometry, the equations
behind common physical effects, etc. What do you guys use as a
reference on these kinds of topics?
thanks,
-josh
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