"Foundation ActionScript Animation", Keith Peters, FoE, 2006
Excellent book. Lots of Physics and Math.
--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A
Josh Santangelo wrote:
My focus in Flash development is more about apps than games, so I've
managed to work around the fact that don't really have the background in
math and science (yay art school) to produce realistic effects that lend
"physicality" to objects, such as realistic physics, simulated 3d, etc.
However I've been fortunate to get on some very interesting projects
lately which are not games, but do require these sorts of things to
render their interfaces.
I'm wondering if anyone can recommend a book or two which covers things
like vector math, matrices, 2d and 3d geometry, the equations behind
common physical effects, etc. What do you guys use as a reference on
these kinds of topics?
thanks,
-josh
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