There's nothing wrong with using the IDE if it suits you better.
MTASC is cool, but you should use the right tool for the job.
If that's the IDE, then that's what you should use.

Alias

On 22/10/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:

Yeah, I know that Steven. Unofrtunately I'm still using the IDE
for some complex sprite animations, eventhough I know I shouldn't.

The IDE compile time really sucks. I hope I'll start using MTASC soon.

Thanks,

Dimitrios


----- Original Message -----
From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Friday, October 20, 2006 9:11 PM
Subject: RE: [FlashCoders] Delegates and performance


You should look into using MTASC via FLASC to compile your games.  Since
games are mostly code, you'll save yourself a ton of time by using
MTASC.  The difference in compile time is astounding.  MTASC compiles in
about one second when the IDE can take much longer.
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