There's nothing wrong with using the IDE if it suits you better. MTASC is cool, but you should use the right tool for the job. If that's the IDE, then that's what you should use.
Alias On 22/10/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Yeah, I know that Steven. Unofrtunately I'm still using the IDE for some complex sprite animations, eventhough I know I shouldn't. The IDE compile time really sucks. I hope I'll start using MTASC soon. Thanks, Dimitrios ----- Original Message ----- From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" <[email protected]> Sent: Friday, October 20, 2006 9:11 PM Subject: RE: [FlashCoders] Delegates and performance You should look into using MTASC via FLASC to compile your games. Since games are mostly code, you'll save yourself a ton of time by using MTASC. The difference in compile time is astounding. MTASC compiles in about one second when the IDE can take much longer. _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

