Argh, pressed send too soon... I meant to say:
The garbage collector will not remove references to delegates that are still being used - only ones that are no longer being referenced by anything else. It uses reference counting, so this will not cause any wierd vanishing function issues. HTH, Alias On 24/10/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
HI, well especially for game programming where you'd do a lot in the IDE and in code, FLASC or FlashDevelop would be great. Its not a question then of whether you should use one OR the other, its more a question of WHEN. I ussually use both the IDE and FlashDevelop or a batch at the same time. Like Steven said, if you change your library or timeline, export in the IDE, if you change the code, rebuilt in mtasc. Once you get used 1 second compile times, you never want to go back... greetz JC On 10/24/06, Alias™ <[EMAIL PROTECTED]> wrote: > > There's nothing wrong with using the IDE if it suits you better. > MTASC is cool, but you should use the right tool for the job. > If that's the IDE, then that's what you should use. > > Alias > > On 22/10/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > > > Yeah, I know that Steven. Unofrtunately I'm still using the IDE > > for some complex sprite animations, eventhough I know I shouldn't. > > > > The IDE compile time really sucks. I hope I'll start using MTASC soon. > > > > Thanks, > > > > Dimitrios > > > > > > ----- Original Message ----- > > From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> > > To: "Flashcoders mailing list" <[email protected]> > > Sent: Friday, October 20, 2006 9:11 PM > > Subject: RE: [FlashCoders] Delegates and performance > > > > > > You should look into using MTASC via FLASC to compile your games. Since > > games are mostly code, you'll save yourself a ton of time by using > > MTASC. The difference in compile time is astounding. MTASC compiles in > > about one second when the IDE can take much longer. > > _______________________________________________ > > [email protected] > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > > > _______________________________________________ > > [email protected] > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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