Heya folks,

This is baffling me (and making me very annoyed), and I haven't found an answer elsewhere, so here goes...

I have a main movie with a custom drag "scrubber" control. At the core of my app (Flash 8 Pro) is this scrubber that needs to simply return its position so I can use it to display the proper frame of a movie clip (with many frames).

Problem is that dragging the scrubber in one direction very slowly will frequently get erratic and NOT just increase or decrease relevant to the drag direction. Now, I originally thought it could be poor rounding math code on my part, but I finally put a text counter on the screen that simply displays the value of "mcTheMovieClip._x" which is the dragged clip. Here's what I mean by erratic:

Dragging from left to right, ._x reports:
..101, 102, 101, 102, 103, 104, ..

What the friggin' poo?? What exactly causes a dragged movie clip to jump back/forth a pixel or two? It's making an accurate, consistently one-directional drag behavior to be roughly impossible!

I'm miffed, but hopefully somebody has a clue on this and would be so kind as to throw down some helpful bits.

Thanks!
Paul Hoza


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