That game's actually not as simple as you might think, unless you already have the math background (verlet integration/swept circle hit tests/camera or viewport systems) to replicate what this game does. If you don't already know the math/algorithms for what I'm talking about, you'll want to google them.
The author might be using Flash's hitTest() method for collision detection, but I kind of doubt it. --- Pedro Kostelec <[EMAIL PROTECTED]> wrote: > hi flash coders > First of all scuse me for my English > I'm quite new in flash and I want to create a game > like this one in this > website: > http://www.teagames.com/games/tgmotocross3/play.php > of course not so complicated, bcouse it would be my > 1st flash file > I was trying to do a motorbike riding on some ground > with the hitTest() > function, but It just doesn't work becouse the > ground is a curved line and > the bike just get stright it when the ground grown > up. > If someone knows a good tutorial for such things, > please help me. > _______________________________________________ > [email protected] > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ____________________________________________________________________________________Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

