Driving me mad.  I don't get what could possibly be happening here.  Why
would _myOtherClass instance no longer exist after the event in an
unrelated class fires?   Any ideas?

import myClass;
import myOtherClass;
import mx.events.EventDispatcher;

class MyMainClass
{

  var _myClass:MyCLass;
  var _myOtherClass:MyOtherClass;

  public function MyClass()
  {
        doStuff()
  }
  
  private function doStuff()
  {
        _myClass = new MyClass();
        _myClass.addEventListener("onTransition", onTransitionHandler);
        _myOtherClass = new MyOtherClass(); 
        trace(_myClass)         //traces [object Object] as expected
        trace(_myOtherClass)    //traces [object Object] as expected
  }

  private function onTransitionHandler():Void
  {
        //Event is heard just fine, the following traces just fine:
        trace("Hello World, the event fired!") 
        
        //but this does not:
        trace(_myOtherClass)    //traces undefined !?!
  }

}

Also, in other movie clip, a simple gotoAndPlay("theframelabel") does
not work.  It goes to the right framelabel, but willl NOTplay - even if
I force it with a mc.nextframe() and mc.play() it only advances one
frame and stops again.  There are no other stop() actions in the clip or
anywhere else referencing the clip.  Makes me wonder if my project is
somehow corrupt. ?

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team

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