Martin Scott Goldberg wrote:
I need to get rid of that pause in between the initial keypress and the repeat so I have a smooth control like I had in as2. Anyone have any insight?
The event model has changed quite a bit, but I think you are dealing with an architecture issue. You should set a boolean variable that tracks the state of each key you have assigned and read that variable when you update the game state. You can run into a lot of issues with complex games if you are pushing state information from different sources.
hth -Ricky _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com