Martin Scott Goldberg wrote:
I need to get rid of that pause in between the initial keypress and the
repeat so I have a smooth control like I had in as2.  Anyone have any
insight?

The event model has changed quite a bit, but I think you are dealing with an architecture issue. You should set a boolean variable that tracks the state of each key you have assigned and read that variable when you update the game state. You can run into a lot of issues with complex games if you are pushing state information from different sources.

hth

-Ricky
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