Ricky, thanks for the response but I don't see how a boolean variable would help. I don't want to ignore key repeats, I want the pause after the initial key press to go away and just start right in to the repeats.
In AS2 there was no pause, and in AS3 there there is. Marty >Martin Scott Goldberg wrote: >> I need to get rid of that pause in between the initial keypress and the >> repeat so I have a smooth control like I had in as2. Anyone have any >> insight? > >The event model has changed quite a bit, but I think you are dealing >with an architecture issue. You should set a boolean variable that >tracks the state of each key you have assigned and read that variable >when you update the game state. You can run into a lot of issues with >complex games if you are pushing state information from different sources. > >hth > >-Ricky >_______________________________________________ >Flashcoders@chattyfig.figleaf.com >To change your subscription options or search the archive: >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >Brought to you by Fig Leaf Software >Premier Authorized Adobe Consulting and Training >http://www.figleaf.com >http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com