Ricky - you were 100% correct and I bow to your insight. ;) Thanks for the help, worked out a version based on your example.
Marty > >You shouldn't rely on the interval of the KEY_DOWN to drive your game >logic. It's not reliable, as you are seeing. If you track the state of >the keys, you can check the state in your main game loop and do the >appropriate action every time the loop updates. Here's a very basic >example of what I'm talking about: >http://www.ryoshu.com/flashcoders/SimpleGame.as > >By tracking key state in the game loop you have better control over what >your game objects do and when they do it. > >-Ricky > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com