Martin Scott Goldberg wrote:
Ricky, thanks for the response but I don't see how a boolean variable
would help.  I don't want to ignore key repeats, I want the pause after
the initial key press to go away and just start right in to the repeats.

In AS2 there was no pause, and in AS3 there there is.

You shouldn't rely on the interval of the KEY_DOWN to drive your game logic. It's not reliable, as you are seeing. If you track the state of the keys, you can check the state in your main game loop and do the appropriate action every time the loop updates. Here's a very basic example of what I'm talking about: http://www.ryoshu.com/flashcoders/SimpleGame.as

By tracking key state in the game loop you have better control over what your game objects do and when they do it.

-Ricky


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