Hello, I was wondering if any of you have any feedback to share concerning the extensive use of textfields with filters in games made with Flash 9 and ActionScript 3.
We are developing a desktop "casual" game, let's say of the scale of Diner Dash (http://www.playfirst.com/game/dinerdashfloonthego). I am building a new Game Framework in AS3, Flash 9 and I was thinking of using the native TextField objects for displaying text of all kind. I want to use textfields with embeded fonts and various styles like Glow and DropShadow at will. The game will have text displayed on game panels, score, animated score, game messages and everything a middle-scale game contains. My major concern is performance, because of the use of filters. By the way, I want to use the filters so that I won't have to make a new Raster Font Engine in Flash (I've already done one for AS2.0) Any insight would be great. Thanks, Dimitrios _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

