Hello,

I was wondering if any of you have any feedback to share concerning the 
extensive use
of textfields with filters in games made with Flash 9 and ActionScript 3.

We are developing a desktop "casual" game, let's say of the scale of Diner Dash 
(http://www.playfirst.com/game/dinerdashfloonthego).
I am building a new Game Framework in AS3, Flash 9 and I was thinking of using
the native TextField objects for displaying text of all kind.

I want to use textfields with embeded fonts and various styles like Glow and 
DropShadow
at will. The game will have text displayed on game panels, score, animated 
score,
game messages and everything a middle-scale game contains.

My major concern is performance, because of the use of filters. By the way, I 
want to use
the filters so that I won't have to make a new Raster Font Engine in Flash 
(I've already done
one for AS2.0)

Any insight would be great.

Thanks,

Dimitrios
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