Hi jon,
Unfortunately there is no way we can use non-embedded fonts.
It's a game after all, with much attention paid on graphics,
and we don't want to have it stuffed with Arial or Times New Roman text. :)
Do you believe there will be a erforamce issue with embedded fonts?
Do you have any real life example for a game you have developed or seen?
Thanks,
Dimitrios
----- Original Message -----
From: "Jon Bradley" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 14, 2007 3:09 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:
My major concern is performance, because of the use of filters. By
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine
in Flash (I've already done
one for AS2.0)
First thought for performance considerations - don't use embedded
fonts. That's a performance hit right there. Flash uses the native
system rendering to get the curve information for non-embedded fonts,
rather than rendering it itself - that comes with it's own set of
problems of course.
good luck.
jon
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