Hi James and Erik,
I too was thinking that since a textfield will use cacheAsBitmap
whenever filters are applied, there will be no performance issues.
They won't change often, as James says.
I think I'll go with it and there will be no problem.
It just sounded too good to be true :)
Thanks for your replies,
Dimitrios
----- Original Message -----
From: "James Marsden" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 14, 2007 1:22 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?
you'll only get a performance hit if the textfields are updating
frequently. As soon as you apply a filter, the image is converted to a
bitmap anyhoo (I believe).
If your fields rarely change, it shouldn't be an issue.
J
EECOLOR wrote:
I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.
As I said, I dont know about the difference in performance, but you could
try it :)
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