Hi James and Erik,

I too was thinking that since a textfield will use cacheAsBitmap
whenever filters are applied, there will be no performance issues.
They won't change often, as James says.

I think I'll go with it and there will be no problem.
It just sounded too good to be true :)

Thanks for your replies,

Dimitrios


----- Original Message ----- From: "James Marsden" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 14, 2007 1:22 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?


you'll only get a performance hit if the textfields are updating frequently. As soon as you apply a filter, the image is converted to a bitmap anyhoo (I believe).

If your fields rarely change, it shouldn't be an issue.

J


EECOLOR wrote:
I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.

As I said, I dont know about the difference in performance, but you could
try it :)



_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com




_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to