I do not know what the performance inpact is of TextFields with filters. If the performance it too great you could take a snapshot of the text using a BitmapData instance. Then draw that BitmapData to a Shape or Bitmap and apply the filters there.
As I said, I dont know about the difference in performance, but you could try it :) Greetz Erik On 9/13/07, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > Hello, > > I was wondering if any of you have any feedback to share concerning the > extensive use > of textfields with filters in games made with Flash 9 and ActionScript 3. > > We are developing a desktop "casual" game, let's say of the scale of Diner > Dash (http://www.playfirst.com/game/dinerdashfloonthego). > I am building a new Game Framework in AS3, Flash 9 and I was thinking of > using > the native TextField objects for displaying text of all kind. > > I want to use textfields with embeded fonts and various styles like Glow > and DropShadow > at will. The game will have text displayed on game panels, score, animated > score, > game messages and everything a middle-scale game contains. > > My major concern is performance, because of the use of filters. By the > way, I want to use > the filters so that I won't have to make a new Raster Font Engine in Flash > (I've already done > one for AS2.0) > > Any insight would be great. > > Thanks, > > Dimitrios > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

