I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.

As I said, I dont know about the difference in performance, but you could
try it :)


Greetz Erik

On 9/13/07, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> I was wondering if any of you have any feedback to share concerning the
> extensive use
> of textfields with filters in games made with Flash 9 and ActionScript 3.
>
> We are developing a desktop "casual" game, let's say of the scale of Diner
> Dash (http://www.playfirst.com/game/dinerdashfloonthego).
> I am building a new Game Framework in AS3, Flash 9 and I was thinking of
> using
> the native TextField objects for displaying text of all kind.
>
> I want to use textfields with embeded fonts and various styles like Glow
> and DropShadow
> at will. The game will have text displayed on game panels, score, animated
> score,
> game messages and everything a middle-scale game contains.
>
> My major concern is performance, because of the use of filters. By the
> way, I want to use
> the filters so that I won't have to make a new Raster Font Engine in Flash
> (I've already done
> one for AS2.0)
>
> Any insight would be great.
>
> Thanks,
>
> Dimitrios
>
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to