>>It's an example of a transformation of a small number of 3D >>objects (five, >>I think). When that count rises, I expect performance to >>drop.
If you're counting "5 objects" as the car body, and the four tires, well, that's not a good way to determine how complex a 3D object is or how processor intensive it will be. More importantly it's the number of faces the wireframe has, along with the texture, render quality, interactivity and so forth. It really depends on what you're trying to do for your project, there is no simple formula that can determine if faked 3d will be a better choice than real 3d. Jason Merrill Bank of America GT&O L&LD Solutions Design & Development eTools & Multimedia Bank of America Flash Platform Developer Community _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

