>>It's an example of a transformation of a small number of  3D 
>>objects (five, 
>>I think). When that count rises, I expect performance to 
>>drop.

If you're counting "5 objects" as the car body, and the four tires,
well, that's not a good way to determine how complex a 3D object is or
how processor intensive it will be.  More importantly it's the number of
faces the wireframe has, along with the texture, render quality,
interactivity and so forth.  It really depends on what you're trying to
do for your project, there is no simple formula that can determine if
faked 3d will be a better choice than real 3d.  

Jason Merrill
Bank of America  
GT&O L&LD Solutions Design & Development 
eTools & Multimedia 

Bank of America Flash Platform Developer Community

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