Hi Sid,

1. NativeWindow's have height and width properties, so you should be
able just to set these directly 
2. A NativeWindow is just that - an OS native windo - so at best you can
have a MC in a NativeWindow
3. see 2 - a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be
masked (assuming the top one was visible)
5. Yes just set the width and height, x and y properties onEnterFrame

Cheers
Matt

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes
like Tweener)

What i would like to accomplish is this: The AIR app launches in a
certain width and height but when i click a button, the app unfolds to a
bigger version with the content, can i, at certain times set the size of
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actuly bigger that what the user sees. When you
dragg the app i want the draggeble area to be confined to the size of
the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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