Hello :) With the curveTo method you can't find the bezier equation ;)
http://www.timotheegroleau.com/Flash/articles/cubic_bezier_in_flash.htm you must use custom maths method In my opensource framework for example : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/pegas/util/BezierUtil.as http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/pegas/draw/BezierPen.as you can install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN And test the examples in the AS3/trunk/bin/test/pegas/draw directory : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/test/pegas/draw/ EKA+ :) 2008/3/3, Merrill, Jason <[EMAIL PROTECTED]>: > > > I am drawing a bezier curve using: > > mySprite.graphics.curveTo(X1, Y1, X2, Y2); > > Works, and so I know where the control point is, and the desintation > point, but is there a way to calculate a point midway along the curve? > I'd like to position a sprite there. > > > Jason Merrill > Bank of America > GT&O L&LD Solutions Design & Development > eTools & Multimedia > > Bank of America Flash Platform Developer Community > > > Are you a Bank of America associate interested in innovative learning > ideas and technologies? > Check out our internal GT&O Innovative Learning Blog & subscribe. > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

