On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle <[EMAIL PROTECTED]> wrote:

> When you're driving around town, there ain't much difference between a
> Hummer and a Porche. They both get you from point A to B. If you're gonna
> do
> some off-roading, better warm up the Hummer. If you need speed and
> agility,
> get your racing gloves on and hop into the Porsche. :-)
>

We are programmers, we can't afford Porsches! Better change that to bike and
skate...

Anyway, I really think that most size optimizations should be made in your
asset library, not in your code.
So, you have a 80Kb filesize limit. Will 8Kb really make that much a
difference? And if it does, well maybe your images could be encoded
differently, or maybe you have a whole huge font embedded, which could be
stripped down to a subset of characters that you really need.
There's plenty of room to do size optimizations in your graphics, so you
don't have to give up on code features.

On the other hand, if a smaller code library fits you well enough, then just
forget about all that ;)

In the company I work, we use Tweener. Not actually by my own choice, but
because the animation guys know how to use it well, so the tweens are
already programmed when I touch the code. So much the better for me, will
not complain ;)
Still, I've never had any problems with filesize, not even on banners, which
could only be solved by stripping some code out of it.

Wagner Amaral
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to