yeh hittests are the slowest way of doing things but they have their place


On Wed, Sep 3, 2008 at 9:26 AM, Matthias Dittgen <[EMAIL PROTECTED]>wrote:

> Thanks for all the answers!!!
>
> So I went back to a solution where the upper MovieClip listens to the
> MouseMove event and hittest while the lower MovieClip is using
> Rollover now. That works for me. But nonetheless it is frustrating
> that there is no other way to get an ROLLOVER event for two or even
> more overlapping siblings other than hittesting them all.
> When it comes to performance - hittests are usually more cpu intensive
> than rollovers, right?
>
>
> On Tue, Sep 2, 2008 at 7:31 PM, Meinte van't Kruis <[EMAIL PROTECTED]>
> wrote:
> > I think rollover means it will fire once, wether or not it 'rolls' over a
> > child of that parent. With mouseover,
> > the event will fire each time the mouse also get's over a child of the
> > parent which is listening to the event.
> > (in short; rollover is like a parent with mouseover only with
> mousechildren
> > set to false).
> >
> > On Tue, Sep 2, 2008 at 5:26 PM, EECOLOR <[EMAIL PROTECTED]> wrote:
> >
> >> Just a guess, but you could change the listener to MOUSE_OVER instead of
> >> ROLL_OVER. The difference between the two is very subtle and explained
> at
> >> the reference documentation of InteractiveObject. I am not sure if it is
> >> applicable to the problem posed.
> >>
> >> Greetz Erik
> >> _______________________________________________
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> >>
> >
> >
> >
> > --
> > M.A. van't Kruis
> > http://www.malatze.nl/
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> >
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