Well, it's started and then delayed inside the writeIt function loop. It seems to work just fine.

On Sep 20, 2008, at 3:38 PM, Cor wrote:

No, I mean:
var myTimer1:Timer = new Timer(0);
var myTimer2:Timer = new Timer(0);

The play exactly 0 seconds

//this counts 5 times 2 seconds
var myTimer1:Timer = new Timer(2, 5);


//this counts 8 seconds every time it starts and keeps repeating until you
force a stop
var myTimer1:Timer = new Timer(8, 0);


kind regards
Cor

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