Thanks for your perfectly useless answer. I know if I could recognize the need for certain patterns easily I'd be more than happy to help out rather than chastise.It looks like it's possibly a Template pattern but I was hoping for the same kind of insight I've been giving at flashkit for eight years no matter how simple the question.
On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED]> wrote: > Are you gonna take a map if you have clear line of sight to your > destination ? > Shall we advise you on traffic light implementation if you are the only > driver in the world ? > Dont' overengineer. If you want to integrate / learn a design pattern take > a more challenging and/or interactive interface. > > Latcho > > > Joel Stransky wrote: > >> I'm trying to make design patterns a regular part of my process but >> understanding them and knowing which one to use are proving to be a quite >> different. >> I'm working on a couple of classes. One class's job is to iterate over a >> list of display objects and modify their scale and location based on mouse >> position. >> I want this class to be able to work with a runtime generated OR an >> authortime generated display list. >> I figure it's as easy as instantiating either a RuntimeChildren or >> AuthortimeChildren class and passing it to the constructor of my >> DisplayListUtility class. >> Since it's so simple, does it even qualify as a design pattern and if so >> which one? >> >> >> > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- --Joel Stransky stranskydesign.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders