Thanks for your perfectly useless answer. I know if I could recognize the
need for certain patterns easily I'd be more than happy to help out rather
than chastise.It looks like it's possibly a Template pattern but I was
hoping for the same kind of insight I've been giving at flashkit for eight
years no matter how simple the question.

On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED]> wrote:

> Are you gonna  take a map  if you have clear line of sight to your
> destination ?
> Shall we advise you on traffic light implementation  if you are the only
> driver in the world ?
> Dont' overengineer. If you want to integrate / learn a design pattern take
> a more challenging and/or interactive interface.
>
> Latcho
>
>
> Joel Stransky wrote:
>
>> I'm trying to make design patterns a regular part of my process but
>> understanding them and knowing which one to use are proving to be a quite
>> different.
>> I'm working on a couple of classes. One class's job is to iterate over a
>> list of display objects and modify their scale and location based on mouse
>> position.
>> I want this class to be able to work with a runtime generated OR an
>> authortime generated display list.
>> I figure it's as easy as instantiating either a RuntimeChildren or
>> AuthortimeChildren class and passing it to the constructor of my
>> DisplayListUtility class.
>> Since it's so simple, does it even qualify as a design pattern and if so
>> which one?
>>
>>
>>
>
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>



-- 
--Joel Stransky
stranskydesign.com
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