I'd second Ron's recommendation there...

Ian

On Wed, Jan 7, 2009 at 10:57 PM, Ron Wheeler
<rwhee...@artifact-software.com> wrote:
> Head First Design Patterns is very easy to pick up. No typos, lots and lots
> of pictures, illustrations and code examples.
> http://oreilly.com/catalog/9780596007126/?CMP=AFC-ak_book&ATT=Head+First+Design+Patterns
>
> http://www.headfirstlabs.com/books/hfdp/ for a quick overview and a typical
> illustration
>
> http://oreilly.com/catalog/9780596007126/toc.pdf  Read the section on the
> Observer Pattern. It might be what you are looking for.
>
> Merrill, Jason wrote:
>>
>> I think just a quick answer to your questions which may help a lot is to
>> check into understanding MVC - the Model-View-Controller design pattern.
>>  Probably one of the most common pattern used and one that other coding
>> design frameworks use as well for part of their operations.
>>
>> So there are also frameworks like Cairngorm which takes MVC and other
>> patterns together and go a lot further, it has things like Commands to
>> facilitate communication.  But simple MVC using event listeners and
>> dispatchers is probably the best place to start to get what you want to do
>> going.
>>
>>
>> Jason Merrill
>> Bank of America     Instructional Technology & Media   ยท   GCIB & Staff
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>>
>>
>>
>>
>> -----Original Message-----
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
>> Sent: Wednesday, January 07, 2009 3:48 PM
>> To: Flash Coders List
>> Subject: [Flashcoders] design pattern diagrams...
>>
>> I am looking to get more info on the composition of design patterns and
>> which ones are used most often in the corporate world.
>>
>> Diagrams accompanied by code examples would be awesome.  I have been able
>> to find stuff in the past; yet, I really want to know what is generally
>> preferred?
>>
>> I like to try and make things black box; however, it just seems illogical
>> that things be black boxes all the time.
>>
>> when a person talks to another person the environment that they are in has
>> to facilitate the communication; thus, if I have two objects instantiated in
>> the same class and I want them to communicate with each other, I have to
>> have a function in the main class or somewhere globally that allows those
>> objects to communicate.
>>
>> How do I accomplish this without calling to the function in the parent?
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