I'd second Ron's recommendation there... Ian
On Wed, Jan 7, 2009 at 10:57 PM, Ron Wheeler <rwhee...@artifact-software.com> wrote: > Head First Design Patterns is very easy to pick up. No typos, lots and lots > of pictures, illustrations and code examples. > http://oreilly.com/catalog/9780596007126/?CMP=AFC-ak_book&ATT=Head+First+Design+Patterns > > http://www.headfirstlabs.com/books/hfdp/ for a quick overview and a typical > illustration > > http://oreilly.com/catalog/9780596007126/toc.pdf Read the section on the > Observer Pattern. It might be what you are looking for. > > Merrill, Jason wrote: >> >> I think just a quick answer to your questions which may help a lot is to >> check into understanding MVC - the Model-View-Controller design pattern. >> Probably one of the most common pattern used and one that other coding >> design frameworks use as well for part of their operations. >> >> So there are also frameworks like Cairngorm which takes MVC and other >> patterns together and go a lot further, it has things like Commands to >> facilitate communication. But simple MVC using event listeners and >> dispatchers is probably the best place to start to get what you want to do >> going. >> >> >> Jason Merrill >> Bank of America Instructional Technology & Media ยท GCIB & Staff >> Support L&LD >> >> Interested in Flash Platform technologies? Join the Bank of America Flash >> Platform Developer Community Interested in innovative ideas in Learning? >> Check out the Innovative Learning Blog and subscribe. >> >> >> >> >> >> >> -----Original Message----- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace >> Sent: Wednesday, January 07, 2009 3:48 PM >> To: Flash Coders List >> Subject: [Flashcoders] design pattern diagrams... >> >> I am looking to get more info on the composition of design patterns and >> which ones are used most often in the corporate world. >> >> Diagrams accompanied by code examples would be awesome. I have been able >> to find stuff in the past; yet, I really want to know what is generally >> preferred? >> >> I like to try and make things black box; however, it just seems illogical >> that things be black boxes all the time. >> >> when a person talks to another person the environment that they are in has >> to facilitate the communication; thus, if I have two objects instantiated in >> the same class and I want them to communicate with each other, I have to >> have a function in the main class or somewhere globally that allows those >> objects to communicate. >> >> How do I accomplish this without calling to the function in the parent? >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders