I'm only just starting to understand the concepts but AS3 Design Patterns is a great book (aside from being riddled with typo's)
It's possible you want a Command Pattern for your issue but I'm not at a point where I can say for sure. On Wed, Jan 7, 2009 at 3:47 PM, Anthony Pace <anthony.p...@utoronto.ca>wrote: > I am looking to get more info on the composition of design patterns and > which ones are used most often in the corporate world. > > Diagrams accompanied by code examples would be awesome. I have been able > to find stuff in the past; yet, I really want to know what is generally > preferred? > > I like to try and make things black box; however, it just seems illogical > that things be black boxes all the time. > > when a person talks to another person the environment that they are in has > to facilitate the communication; thus, if I have two objects instantiated in > the same class and I want them to communicate with each other, I have to > have a function in the main class or somewhere globally that allows those > objects to communicate. > > How do I accomplish this without calling to the function in the parent? > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- --Joel Stransky stranskydesign.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders