I think just a quick answer to your questions which may help a lot is to check 
into understanding MVC - the Model-View-Controller design pattern.  Probably 
one of the most common pattern used and one that other coding design frameworks 
use as well for part of their operations.

So there are also frameworks like Cairngorm which takes MVC and other patterns 
together and go a lot further, it has things like Commands to facilitate 
communication.  But simple MVC using event listeners and dispatchers is 
probably the best place to start to get what you want to do going.


Jason Merrill
Bank of America     Instructional Technology & Media   ·   GCIB & Staff Support 
L&LD

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-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Wednesday, January 07, 2009 3:48 PM
To: Flash Coders List
Subject: [Flashcoders] design pattern diagrams...

I am looking to get more info on the composition of design patterns and 
which ones are used most often in the corporate world.

Diagrams accompanied by code examples would be awesome.  I have been 
able to find stuff in the past; yet, I really want to know what is 
generally preferred?

I like to try and make things black box; however, it just seems 
illogical that things be black boxes all the time.

when a person talks to another person the environment that they are in 
has to facilitate the communication; thus, if I have two objects 
instantiated in the same class and I want them to communicate with each 
other, I have to have a function in the main class or somewhere globally 
that allows those objects to communicate.

How do I accomplish this without calling to the function in the parent?
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