Well, banner ads usually have a 50 k cap size limit, rich media usually caps it at around 150-200k, I don't think you can even accomplish what you want to accomplish with Unity within that size limit anyways.
On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky <[email protected]> wrote: >> >> Banner ads, really?? >> > Yeah banner ads. Or whatever the case may be. I don't just shell out flash > on a whim, only if it's the only platform that can achieve my clients needs. > We've always wanted a good 3d solution and even Anark guys are moving over > to Unity. Just saying it'd be nice to have that option should the need > arise. > > On Fri, Mar 20, 2009 at 5:51 PM, Muzak <[email protected]> wrote: > >> <quote> >> Unity is a multiplatform game development tool >> </quote> >> >> Banner ads, really?? >> >>> I'd like to be able to tell a client some day >>> who has a banner campaign only capable in Unity that it has a large enough >>> install base. >>> >> >> That to me sounds like cramming a banner ad into the Quake engine. >> >> One of the reasons Flash became so popular was because of its small >> filesize. >> The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb. >> >> I'm not surprised apple doesn't want flash on their iPhone because of >>> performance issues. But the Flash Player is a slow virtual machine, isn't >>> that right? >>> >> >> I'd say for a 1.5mb plugin its damn fast and it gets better with every >> version. >> >> Yes the Flash Platform has wonderful tool and framework to create >>> applications, but how long before someone is coming all these tools (such as >>> AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe >>> another? >>> >> >> People have been saying this for years now, still have to see it happen. >> Silverlight anyone?? >> >> Even if Flash will be here for a great bunch of years, I don't see a real >>> good future unless they re-write a real new Virtual Machine that is taking >>> all the power you can use from a computer. >>> >> >> At what cost? >> I'm pretty sure this has nothing to do with Adobe not being able to write a >> "decent" VM. >> Meaning, I'm sure they're capable of doing so, but at what cost? Well, for >> one, filesize comes to mind again. >> >> Is there a market for Unity 3D? I'm sure there is and their demo site shows >> that as well. >> Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out: >> >>> Unity is pretty kick-ass, but Unity != Flash >>> >> One is a game development platform, the other a rich (internet) application >> platform. >> >> regards, >> Muzak >> >> ----- Original Message ----- From: "Joel Stransky" < >> [email protected]> >> To: "Flash Coders List" <[email protected]> >> Sent: Friday, March 20, 2009 8:53 PM >> Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance >> >> >> I'm not suggesting Unity is a replacement for flash so much as that it's >>> worth having a viable market. I'd like to be able to tell a client some >>> day >>> who has a banner campaign only capable in Unity that it has a large enough >>> install base. >>> >>> On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima <[email protected]> wrote: >>> >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > > -- > --Joel Stransky > stranskydesign.com > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

